Blender 3D models are the center of everything created in 3D, so they're important to create properly. Topology is how a mesh's vertices, edges, and faces combine to form shapes, and good topology uses those components in the most practical way possible. In this beginner Blender training course, you'll learn a slew of mesh editing and selection tools, as well as how to use them to create good topology. By the end of these tutorials, you should be able to model anything that you set your mind to after following this set of Blender modeling tutorials.
Chapter 1: 3D Topology Basics
1- Starting with Primitives
2- Finding Modeling Tools
3- Modeling a Coffee Cup - CG Cookie
4- Subsurf and Keeping Things Simple
5- Orientations and Pivot Points
6- Proportional Editing
7- Units and Snapping
8- Model with Primitives
Chapter 2: Manipulating Topology in Blender
1- Selection Tools
2- Modeling a Soccer Ball
3- Edge Loops, Poles, and Edge Rings
4- Topology Tools
5- All Quad Junctions
6- All Quad Meshes
7- Modeling a Logo Pt. 1
8- Modeling a Logo Pt. 2
9- Modeling a Logo Pt. 3
10- Perimeter, Detail, and Fill Loops
11- Working with Background Images
Chapter 3: Box Modeling a 3D House
1- House Pt. 1 - Block Out
2- House Pt. 2 - Refining the Shapes
3- House Pt. 3 - Windows 1
4- House Pt. 4 - Windows 2
5- House Pt. 5 - Final Detailing
6- Model a House
Chapter 4: Edge Modeling a Cartoon Head
1- Cartoon Head Pt. 1 - Main Loops
2- Cartoon Head Pt. 2 - Connecting the Features
3- Cartoon Head Pt. 3 - Neck and Forehead
4- Cartoon Head Pt. 4 - Shoulders and Head
5- Cartoon Head Pt. 5 - Eyes, Lips, and Nose
6- Cartoon Head Pt. 6 - Ears
Chapter 5: Modeling a Rugged Revolver
1- Revolver Pt. 1 - Block Out
2- Revolver Pt. 2 - The Front 1
3- Revolver Pt. 3 - The Front 2
4- Revolver Pt. 4 - The Body
5- Revolver Pt. 5 - The Cylinder
6- Revolver Pt. 6 - The Handle
7- Revolver Pt. 7 - The Back and Hamme
More Info : http://cgcookie.com/course/mesh-modeling-bootcamp
Here : CGCookie - Blender Mesh Modeling Bootcamp | MEGA
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