UNITY - GPU Instancer Version 0.8


 GPU Instancer Version 0.8

GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details.

GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.

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Features
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- Out of the box solution for complex GPU Instancing.
- VR compatible. Works with both single pass and multipass rendering modes.
- Easy to use interface.
- Tens of thousands of objects rendered lightning fast in a single draw call.
- GPU frustum culling.
- Automatically configured custom shader support
- Complex hierarchies of prefabs instanced with a single click.
- Multiple sub-meshes support.
- LOD Groups support.
- Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
- Unity 5.6 support.
- Well documented API for procedural scenes and runtime modifications (Examples included).
- Example scenes that showcase GPU Instancer capabilities.

More Info : http://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566

HERE : UNITY - GPU Instancer Version 0.8 | MEGA
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