Showing posts with label free-unreal-source-code. Show all posts
Showing posts with label free-unreal-source-code. Show all posts

UNREAL - Character Interaction V3

UNREAL - Character Interaction V3

Door - contains a collaboration with two door sides. You
can use a static mesh or skeletal mesh. It can be locked for extra's
Event as a preview level.
Interaction object - contains an
interactive object that can cause various events. Initially it contains
an array of all the objects presented in the demo level.
Metal Target - contains a full physical metal target (including the chains break) for shooting.
Pickup Item - contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon - contains the following configuration
Fire type - Single, Auto fire
(Pistol, Shotgun or Auto)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot�(shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Animation
Weapons:
A fully animated gun including the clip. Holster for the gun and a futuristic knife.
Pawns:
Character
pawn - contains a fully procedural system moving in a circle, as the
interaction with the weapon and interactive objects.
Enemy Character
pawn - contains a simple AI that is able to see and hear to chase the
player as well as the attack melee. Can die and has a physical reaction
to the counter-attack and the bullets.
5 tutorials (tutorial blueprint):
Tutorial_Migration_To_a_pawn
Tutorial_AddWeapon
Tutorial_Door
Tutorial_InteractionObject
Tutorial_PickupItems
Technical Details

Animations Technical info:
Scaled to Epic skeleton: Yes
Number of Animations:53
Animation types In-place:
Animation list (53):

Handgun Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Handgun_D - diffuse 2048x2048
T_Handgun_N - normal map 2048x2048
T_Handgun_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Vertex Count:3720
LODs:1

Knife Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Knife_D - diffuse 2048x2048
T_Knife_N - normal map 2048x2048
T_Knife_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
T_Knife_E - emissive color mask 2048x2048
Vertex Count:1025
LODs:1

Effects Technical info:
Number of Effects:4
List of every effect:
Bullet Impact concrete
Bullet Impact Metal
Muzzlefire handgun
Shell

Audio Technical info:
Number of Audio tracks:19

Video Demo gameplay level (included in the package): http://www.youtube.com/watch?v=62A-nz78_oo Video Update1 (IK,InterruptInteraction,FirstPerson): http://www.youtube.com/watch?v=j2-ljHRwBcM&t 

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Car Damage - Unreal Engine

Car Damage - Unreal Engine

*- Please Note: Press "F" on the driver's side of the car to use.*

• 3 cars "4x4 - Sedan - sport" 
• 3 cars collide with each others and environment.
• create random color in game starting "you can pick your color" by click on "select body color. 
• create mark tires.
• Adjustable and detach doors,bumper and bonnet. 
• Light system based on driving "brake-reverse-headlights" 
• Cracks and Fractured glass "headlights-doors-windscreen-doors" 
• Camera system: 3 cameras 
• 1st camera : it's free "mouse" camera with limit angle to get good look for a car and return to original position after 3 second with idle mouse. 
• 2nd camera : Inside Car. 
• 3rd camera :Front camera. 
• Support first and third person to get inside/out vehicles with smoothing camera. 
• Active 2 mirrors when camera inside in a car. 
• create scratches.

Technical Details

Number of Blueprints: 3 Blueprint (Cars) - 3 Animation 
blueprint(Modify Bones) - 6 Blueprint (wheels Suspensions)

List of Features (Please include a full, comprehensive list of the 
features of your Blueprint): 
- 3 cars collide with each others and environment. 
- Create random color in game starting "you can pick your color" by 
click on "select body color". 
- Create tires skid marks. 
- Adjustable and detach doors,bumper and bonnet. 
- Disable damage. 
- Damage strength for easy or hard to car damage. 
- Light system based on driving "brake-reverse-headlights" 
- Fractured/cracks glass "headlights-doors-windscreen-doors" 
- Camera system: 3 cameras 
- 1st camera : it's free "mouse" camera with limit angle to get good 
look for a car and return to original position after 3 second with 
idle mouse. 
- 2nd camera : Inside Car. 
- 3rd camera :Front camera. 
- Support first and third person to get inside/out vehicles with 
smoothing camera movement. 
- Active 2 mirrors when camera inside in a car. 
- Create scratches.

Engine Compatibility: 4.9

Intended Platform:desktop All

Platforms Tested: Desktop

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3D MODELS LOW POLY FREE - Wood Stronghold - UNREAL ENGINE

Olbert's Low Poly: Wood Stronghold - UNREAL ENGINE

Olbert's Low Poly: Wood Stronghold - UNREAL ENGINE

Olbert's Low Poly: WoodStrongHold is a complete suite of assets for the designing of wood buildings, Exteriors-Only, Interiors-Only or mixed, from little cabins to big Wooden Strongholds, through medium houses and exterior with simple buildings.

This pack fits perfectly with Olbert's Low Poly:
Taiga, for designing buildings in taiga biomes. Technical Details Features:
 (20) Walls
 (5) DoorWalls
(14) WindowsWalls
 (5) Fences and Attachments
(18) Floors and Attachments
(10) Roofs
 (22) Props
 (4) Ladders
 (13) As Extra,

Varied Nature Assets Texture Size: 2048x2048 Number of Textures: 1 (used in the ground plant for the orchard (full independent) ) Collision: Yes, Per-Poly Collisions Vertex Count:16 to 1686 LODs: 0 Number of Meshes: 111 Number of Materials and Material Instances: 2 Master Materials, 32 Material Instances.




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